Topic 5 · 5 workflows
DOTS
What Entities, Burst and Jobs each do, then the ECS rules, simulation patterns and skinned animation for entities.
- The DOTS stack: Entities, Burst, Jobs and the packages around themWhat each DOTS package does, which versions to pin, and how to prove the stack is really running.
- ECS core mechanicsSystem shape, component granularity, structural changes, lookups, jobs and baking.
- Gameplay simulation patterns (DOTS)Crowd movement, sensing, target selection, spawn placement and match flow on ECS.
- Latios, Kinemation & skinned animationSkeletons, deform shaders and bone masks under Latios, and why units freeze in bind pose.
- Pitfalls: DOTS, SubScenes & BurstBaker isolation, structural changes, Burst cache.